The primary colours are the 3 colours that can't be made by mixing. It's worth noting that there are 2 sets of primary colours Red, Green and Blue (the primary colours of light) and Red Yellow and Blue (the primary colours of pigment).
For the sake of this task I will use the RYB primary colours.
Secondary colours:
The secondary colours are the colours that are made by mixing any two of the three primary colours with equal amounts. These colours are Green, Orange and Purple.
Tertiary colours:
These are the 6 colours created when you mix a primary colour with a secondary colour. The two colours must be next to each other in the colour wheel for this to work however, for example Orange and yellow or Blue and green.
The colour wheel
This is the colour wheel, it's used to represent the different colours that can be created by mixing. For instance you can now easily see the colour made when you mix purple and red.
The wheel also has another uses, it is perfect for showing the different types of complimentary colours.
Complimentary colours:
Complimentary colours are colours that when put together wont clash and mix very well together in the same place. An example in a game would be the Orange and blue portals is Portal.
These colours are directly opposite each other on the colour wheel. E.G. red and green.
Analogous colours:
Analogous colours are a set of three colours that a re next to each other in the colour wheel. The three colours will work well harmoniously and are generally set up as one main colour and two supporting colours.
Triadic colours:
Triadic colours are all evenly spaced around the wheel and are used can make vibrant colour schemes that work best when one colour is the main colour.
Split complimentary colours:
Split complimentary are just like normal complimentary colours but instead of it being the two colours opposite each other you take 3 colours, 2 of witch are the colours next to the normal complimentary.
Square (tetradic) colours:
Tetradic colours are a group of two complimentary colours all equally spaced around the colour wheel. these are great for creating a varied colour scheme with one colour being dominant. however the cold and warm balances can get a little off if not used correctly.
Hue/ saturation and value (tints and shades)
Hue:
Hue is a another word for colour. The hue is essentially the base of any colour before you add and black or white (shade and tint).
Saturation:
Saturation is the term used to describe the colourfulness of a colour. When the saturation is taken down to 0% it turns into grey, black and white or a tone. the same effect can be achieved by adding grey to any colour. when at 100% the colour is a pure and gives off no grey or tone.
Value:
Value is the lightness or darkness of a colour. This can also be called shade, tint or tone and is achieved when black (shade) white (tint) or grey (tone) is added to a colour.
Tints and shades:
The tints and shades described in the above paragraphs are the words sued to describe the process of adding black or white to any colour. adding black gives the effect of a very deep shade and is used mostly for dark edges of shadows or unlit colours. Adding white give the effect of a bright tint and is used for highlights of very brightly lit colours. to achieve a value for anything in between white and black grey is added to create a tone.
Without hue and saturation colours become very indistinct making them a very important factor of an image. for an example here is the same colour wheel used above but with the saturation, and therefore the hue, taken down to 0.
As you can see all of the colours but one look exactly the same, even though with saturation at %100 they all look very different. the only one colour that stands out is the colour made by mixing green and purple, this is different as the value was altered for the original to help it blend better with the other colours making it stand out as a darker grey.
Warm and cold colours
Warm colours:
warm colours are the colours in the wheel that give off a warm feeling when viewed. this is very effective when trying to capture a hot landscape or the fire in a pit. they also give the effect of drawing an object towards the viewer.
Cold colours:
Cold colours are the opposite of warm colours in that they give of a feeling of cold to the viewer. they also have the effect of making objects sink into an image. these colours would be used to make a arctic landscape.
Game colour pallet
Games use this knolange of colours to their advantage. Here we have a screen shot of Borderlands 2, you can see that they have used a very blue colour pallet for this section of the game. This works well with the contrasting colours of the characters and also give a feeling of cold due to the blue hues. another aspect of this is that the blue scenery sinks into the images and the warm coloured characters stand out.